In Programming Class, we learned how to make Spiky Block for our game. We added face on and colors it after so it looks cute.
The picture below shows the blueprint that we made for Spiky block.
The Spiky Block was kind of hard to make since we have to set timeline, colors, and other stuff for it. Although it was hard, I had fun. The Spiky Block makes our games more interesting.
Sunday, January 31, 2016
Monday, January 18, 2016
ESCAPE! Game Level Design
The player is a thief who wants to rob a mysterious mansion. He or she then finds out that the mansion is full of traps but it has many valuable items(coins) as well. The player needs to collect as much coins as possible and escape from the mansion.
Thursday, January 14, 2016
Robot Needs Puppy Tutorial Level Analysis
Robot Wants Puppy is a game sequel to Robot Wants Kitty. In this game, the player is a robot and the goal is to get keys to rescue a puppy in the least amount of time possible. The first level in the game quickly introduces the mechanic.
At the start, the game tells the player to move with arrow keys and collect the powers to rescue the puppy. The player learns how to move. He or she will understand that his or her goal is getting back to where he or she start to rescue the puppy. Without the access card or key, he or she can not unlock the door to get to the puppy. The number on the door tells the player which number of access card he or she will need to unlock the door. The player then find out what will happen when moving the robot to touch the alien. The player will figure out that he or she can not kill the alien. The
player needs to get power-ups to get Kitty Kannon to kill the alien.
There are many kind of enemies, it gets harder and harder to kill them. These makes the player keeps playing the game but at the same time, it annoys him or her on how ridiculous it is. The player also needs to watch out for the time he or she use in the game. The checkpoint makes the player feel like he or she is safe. He or she doesn't need to go back to the starting point anymore. When player gets access card or key and unlock a door, the player will feel like he or she accomplishes something. The player finally pass the levels.
Level layout (Level 1)
Starting point
After the player gets the power-ups. The game tells the player how to use the Kitty Kannon. The player will try to kill the alien and then figure that after killing one he or she needs to pick the kitty up. Next, the player will reach checkpoint.
First checkpoint
The player will find the key or access card that has number on it. The player has to collect them to get to another level.
Access card or key
The game doesn't tell much about how to play it. The player needs to figure out by him or herself a lot. The aliens are hard to kill since after the player shoots the kitty at them they will run toward the robot and the robot will get kill easily. The player also needs to pick up the kitty every single time he or she use it and it is not easy to shoot the aliens or get it back without dying.There are many kind of enemies, it gets harder and harder to kill them. These makes the player keeps playing the game but at the same time, it annoys him or her on how ridiculous it is. The player also needs to watch out for the time he or she use in the game. The checkpoint makes the player feel like he or she is safe. He or she doesn't need to go back to the starting point anymore. When player gets access card or key and unlock a door, the player will feel like he or she accomplishes something. The player finally pass the levels.
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